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Origins of the Supremis

SharonBest, Aurora Universe, Copyright 1995,1996,1997,1998,1999,2000,2002

Home Page: http://www.velorian.org/ Email: sharon@velorian.org

 

The Homo Sapiens Supremis race is an 'artificial' race of humans who have vast physical powers. They were in essence 'engineering' by a people who called themselves, Galens - a widely-dispersed technologically-advanced alien race. Also known as the Ancient Ones, their motivations for conducting these experiments are a subject of some controversy even today. What is clear is that the role that the Velorians currently perform was not part of the original plan of the Galens. 

An even more interesting question involves the origins and capabilities of the Galen. It is widely believed in other parts of the galaxy that there are two supreme spacefaring races which have entered the Milky Way Galaxy: the Galen and the Diaboli (also known to many as the Elder Ones). Together, these races are responsible for providing the that takes a promising indigenous lifeform, like the great apes of Earth, and enhances and elevates them to truly sentient, intelligent lifeforms. Yet despite having the same goals, the Diaboli and the Galen employ very different methods.

The Elders focused on improving the powers of the mind through scientific methods, and their science became so advanced that its practitioners often explained it to others as mere 'magic'. The so-called witches and sorcerers of the occult, many who are agents and offspring of Elder blood, have at times been very powerful forces on Earth, and have been living continuously on the Earth for thousands of years.

In contrast, the Galen focus on improving the physical robustness and emotional stability of the human race, initially for some very personal reasons, but more lately to allow humanity to spread to more hostile environments. Their goal was to take the human genome and combine it with specialized genetic elements from alien races to create a race that could conquer the immense gravity of the G-class planets that the Galen preferred.

The impetus for creating the Velorian race started nearly four thousand years ago, following a vicious attack on the Galen by the Elders. In that attack, a pathogen was released that slowly destroyed the reproductive capabilities of their females. Desperate to regain their lost fertility, they fell prey to an Elder plot that resulted in the Galen females entering a wormhole that led to a planet where they believed they would regain their ability to bear young. It was a trap they could not escape, for the actual terminus of their wormhole was a white dwarf star. Whether any of them survived, or whether they are still trapped in the immense gravity field of that dwarf awaiting rescue, is unknown. All that is known is that no Galen has the power to rescue them. 

(It should be noted that more recent evidence has surfaced indicating that a small group of Galen females still live. In fact, startling new information has revealed that the evolution of Terran humanity was the direct result of the efforts of a young Galen female named Skietra.)

 

An ancient tome from Earth's history, circa the Greek Civilization,  found in the Library of Scribes on Daxxan, says the following:

To an ordinary human, the Galen would appear to be gods, their powers and technology nearly beyond comprehension. They are, in fact, rumored to be the very race of beings who encouraged the apes of the planet Terra to stand erect and march toward their destiny of becoming sentient and intelligent men. They subsequently returned eons later to watch over the emerging race they called Homo Sapiens Sapiens. They also continued their ages old war with the Elders, a race who has also worked to exert their influence over mankind since the beginning. The tug and pull of good and evil, and the way they formed the twin natures of mankind, are the result of this conflict between Ancient (Galen) and Elder (Diaboli).

At this point, the story of the Galen is as much folklore as fact, and what follows is drawn from the Velorian records, which may not be entirely correct. After the Galen deserted the Velorians, they invented many stories about their progenitors:

 

<Excerpt from the Velorian Archives, translated by Sharon Best>

Despite the death of the females of their race, the Galen did not give up. Their first act was to enhance a selected group of humans to create beings who whose powers rivaled their own and whose very presence and beauty would inspire them to acts of great manliness. They populated them on a golden planet named Velor, and in so doing, gave rise to a race of people who were called Velorians.  

Given that the Ancient Ones were gods in most all of the ways that we understand godhood, the physical requirements of this new race of procreators was that of combining beauty with power. Mostly the power to withstand the loving attentions of a god, and bear their offspring. 

The first such advanced humans were created four to five thousand years ago. During this period, the Galen experimented by creating a number of genetically advanced humans and releasing them on Earth to see how they would prosper. They exhibited various powers such as invulnerability, extreme strength, and even unassisted flight. A murky but generally clear memory of some of these encounters still persists among various human groups. Some of these prototypical Velorians were famous heroes, and others were themselves worshiped as gods. It is believed that beings such as Gilgamesh, Aphrodite, Hercules, Thor, Vainamoinen, Hiawatha, and other such deities and demigods were born of Velorian bloodlines. The gods of Olympia and Valhalla, Zeus, Athena, Aphrodite, Odin and many others lived in the various heavens that the Galen created, heavens which are now regarded as mere mythology on Earth but which in fact were located on the other planets of the Milky Way system.

 

The tome in the Library of Scribes continues:

 

Despite their heavy influence in Earth's ancient history, we know little about the Galen today. A glimpse at their history, however, seems to indicate some of their goals. We know that they favor a highly organized and efficient, though somewhat regimented society, at least for humans. They do not shrink from battle or war, believing this to be the best way to put those sorts of social organizations to the test. Finally, they believe in enhancing physical attributes most useful for the kind of life they favor, and for that reason sought to move humans towards a goal of superior strength and stamina.  

This hypothesis has naturally led researchers to study the foes of the Ancient Ones, the Elders. We have reason to believe that the Elders intervened in human history at many times, and became to be known as the Diaboli  in some circles. To those who have met them and survived, they speak of the Elders as if they were spirits and demons. It is believed that their physical appearance is profoundly ugly, even perverse.

The conflict between Diaboli and Galen was fought over dozens of centuries. All during that time, the Galen worked to further human society through the enhancement of physical abilities. At the same time, the Diaboli worked to sow the seeds of individualism and social chaos through enhancement of mental powers such as psychic abilities. As such, the Diaboli are believed to be somehow responsible for a group of different paranormal humans throughout human history. Their practitioners bore familiar names such as Circe, Medea, Merlin, and Faustus. In each case it seems these alleged "sorcerers" did in fact possess incredible psychic powers which allowed them to harness magic. The Diaboli are also believed to presently have an outpost in the Atlantic Ocean, along the Mid-Atlantic ridge not far from the Azorean Islands, where the "sea devils" confer powers on their followers that enable them to dwell underwater. While this outpost has had several names over the eons, the name most recognizable in this modern day would be Atlantis.

 

The presence of alien elements in human societies seems to be easily detected and cyclical, given their fondness for battle, desire for leadership, and concern with shaping the cultures they encounter. From time to time the Galen intervened with groups of extraordinarily powered humans, and these interventions gave rise to legends and beliefs that united societies for some time to come thereafter, during which the Galen took a less active role in human society.

The presence of the Diaboli and their followers has proven harder to detect, since by nature these people are secretive and individualistic, and their abilities are less dramatic (but no less powerful) than those of the Diaboli. In fact, there is reason to believe that these beings have maintained a small but relatively constant presence throughout human history, and their descendents still influence Earth's history today.

 

After the end of the first period of interaction between Galen, Diaboli and Terran, a period around the peak of the Roman Empire (c. AD 115), both the Galen and Diaboli decided to remove groups of their chief followers from the ordinary human population. The last remnants of these enhanced humans seems to have faded from the human record around 1300AD, with only sporadic reports of superhuman beings existing until the present. It seems likely that the Diaboli had perfected their experiments on the human genome and were ready to pursue their ultimate goal to create procreators to replace their lost wives.

The Galen began to abduct the strongest and most vital members of several Germanic tribes of northern Europe, and settled them on a planet named Velor to begin their enhancement. The resulting beings became the modern-day Velorians of which much is written in these chronicles. Their correct name is Homo Sapiens Supremis.

The Galen scientists created their most successful client race, this Homo Sapiens Supremis, by using advanced genetic engineering techniques. They inserted a 'control' into their genes that allow the presence of gold to nullify much of their physical power. The result was that they located the colony on a planet whose core was laden with pure gold (unlike Earth, where gold is usually found combined with silver in electrum, a natural alloy). The Galens then withdrew from their new planet and contented themselves to allow their new race to develop as they saw fit, other than leaving behind a large genetic computer called the Maternity Engine who's goal was to maintain the purity of their new creation.

VELORIANS (

Background:

Although the origin of the name Velor is unclear, some historians think it�s based on the Latin word "velare," which means "to watch over" or "stay awake". This theory makes sense when one considers the names used in connection with the other planets of Homo Supremis, (which have also been derived from Earth languages), especially the third Velorian-settled planet, whose name of Kryp'Terra (Hidden Earth) was the root of the Greek word for 'hidden': Krypton. The residents of this world have since adopted the name Geheim, and are attempting to locate and form alliances with the Galen.

Another theory for the name is that it comes from the Galen word for 'golden', Velorea.

Velor itself is a beautiful world, with a lavender sky and an orange moon which reflects the rays of its red sun. It circles closely around a red star, and is slightly smaller than Earth (6000 versus 8000 mile diameter), with 4000 miles of that core made of pure gold. It's gravity is nearly three times that of Earth due to its huge golden core. The Velorian star is isolated and alone, far away from any other potentially habitable system, and well outside the usual pathways that advanced races use for navigational purposes. Its twin planet, Daxxan, a planet with a much smaller gold core, can be seen as a pale yellow orb in the night.

The style of its private dwellings and public towers is mostly art deco with a touch of expressionism. Velorian architects do not treat buildings as purely functional, but also as exciting sculptures in their own right. Everywhere one looks, they can see bright colors and warm pastels, from the clothes people are wearing to the blinking lights which dot their rounded vehicles.

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That said, the Velorians look upon Earth as their natural home, and they have a fondness for anything Terran. Several major cities on Velor have quaint neighborhoods where Earth-like architecture exists, as this picture of a Protector in-training shows.

(Captured on her way home from flight-lessons, a critical part of any Protector's training. We see a glimpse, albeit in black and white, of how ordinary Velorians dress back home.)

Procreation

The Velorians themselves are artificial beings in the sense that they were created by the scientific synthesis of human and alien DNA. As a result, they do not generally reproduce via natural means. Their genetic structure is the result of thousands years experience by the Galen in the advanced manipulation of the human genome, and reproduction is carefully controlled via a large computer system, the Maternity Engine. The genetic makeup of each fertilized egg is carefully controlled and the resulting embryo is raised in an artificial 'womb', a Birthing Matrix, whose environment is carefully controlled by that same computer system. The initial ova and sperm generally come from the parents, although the genes are sometimes extensively edited prior to conception.

The initial procreation process on Velor consists of married couples selecting their children's characteristics from a list of genetic choices that are available depending on the time of year the child is conceived.  The needs of society and the skills and backgrounds of the parents are then considered and the system selects the remaining attributes, including the child's aptitudes and personality. Generally, ova and sperm from the parents is used to begin the process, the genetics then edited before conception, although some couples prefer to draw the raw genetic material from other donors. It is rare for a P1 child to be conceived using the parents ova and sperm.

The child, born after a very long 11 month gestation period, is then taken home by the parents approximately two days after birth and raised much as a Terran child would be raised. Despite the seemingly rigid nature of the system, in actual practice the children are free to choose whatever role in society they wish. The exception being those with P-level genetics who undergo training from a young age to prepare them for their lives as Protectors, Scribes or Messengers on distant worlds.

Three levels of genetic classes exist on Velor.

The first level, P-class, consists of two sub-levels called P1 and P2. P1 children generally become Protectors while P2's usually become Scribes of Messengers. A group called P3 informally exists, but is more properly part of the M-class.

The second major class is M, and it consists of those who will become the professionals of Velor. Engineers, artists, architects and others which have been selected for creativity and high intelligence.

The last level B is for bureaucrats and government leaders. They are the people with superior organizational skills and an aptitude for managing other people. They generally enter the vast governmental bureaucracy of Velor.

While the genetic potential of each class is sharply defined, the members of each class socialize among each other a great deal, and it is considered undesirable to show either favoritism or discrimination toward those of other genetic classes. The exception are Protectors, who are outgoing and gregarious to a fault, but who are always treated with deference and respect by those of other classes. They are the ones who will give their lives to the defense of ordinary humanity across the entire breadth and width of the five galaxies, and they are respected in the way that wise people have always respected the warriors among them. Respect that is tinged with a bit of envy and a little fear.

It is also the role of the other classes to nurture young Protectors, to teach them what it is like to be ordinary, to live a life dependent on others. To be gentle and tolerant and kind. The greatest fear of the Velorian government is that a Protector will become arrogant and willful and will see herself as being different and better than others. To develop a God-complex. 

Protectors

Protectors, more formally named Planetary Protectors, are the most physically adept of Velorians and they are always born of genetic class P1. They are invariably female as only the female gender is capable of the levels of strength and resistance to injury, not mention energy storage, that the Galen intended for the Velorian race. Protector genes are selected for quiet (but not deep) intelligence, versatility and resourcefulness, strength, endurance and profound resistance to injury. Their superior genetics affords them nearly total invulnerability to all known physical hazards when off their homeworlds. They are also chosen for bravery and a willingness to engage in lethal combat, the later trait having been bred out of anyone not possessing P-class genetics.

For reference purposes, a Protector�s strength can be as great as four or even five thousand times that of a very fit Terran male. A Scribe or Messenger (P2 genetics) would have from one-fourth to one-half  the strength of a Protector, but even an ordinary Velorian of class M or B who leaves their home planets would still have hundreds of times the strength of an ordinary human of comparable physical build. The remarkable strength of all Velorians can be temporarily amplified further during moments of extreme physical arousal. 

The function of the Velorian adrenal gland differs from ordinary humans in that it secretes a modified hormone that allows metabolism of a stored energy called Orgone. Orgone is the ultimate 'fuel' that unlocks the strength of a Velorian's body.  This hormone, of course, is the gift that the Galen left behind in the Velorian genetic structure due to their initial goal of having the females be their procreators, and the result is that extreme physical violence and sexual arousal both create an adrenal rush are intertwined in ways that cannot be separated. In other words, their response to danger, the so-called fight or flight response, and their response to sexual arousal are essentially the same.

The difference in a Protector's base strength as compared to others with P-class genetics is due to the fact that they have undergone a mutagenic enhancement during their first Ples'tathy period. More will be said later about both these concepts, yet it should be said that this aspect of Velorian physiology has been generally kept from the knowledge of ordinary humans. 

 

Only females can become Protectors because it is possible to imbue them with greater energy storage  than males.  Given the prodigious appetite that their super-human physiques have for energy to power their muscles, what was formally the female mammary gland has been modified to serve primarily as an energy storage organ instead of a lactating organ. Other fatty tissues also store the energy they use, called Orgone. This allows well-endowed females to store hundreds of times as much energy as a male and permits them to make unaided interstellar flights. By contrast, a male Messenger, a man who has much of the same enhanced genetics of a Protector, requires the energy stores of a Starship, frequent dips into the plasma of passing suns, or a female Velorian companion, for such a flight. 

In fact, some Homo Supremis females have such decidedly different physical and psychological characteristics than the males of the species that they are sometimes classified as a separate subspecies: Homo Supremis Virago, while the males are merely considered Homo Supremis Sapiens. On patriarchal worlds such as Velor however, this classification has long been kept from the public.

 

Protectors typically leave the Velorian system at the age of 17 or 18 (full physical maturity equivalent to a Terran female of 21 or 22 years is reached at this age), and sometimes as early as 15 or 16 years when the demand for Protectors is high. They are invariably assigned to protect one or more developing planets and those assignments take them across the breadth of the Milky Way galaxy. 

Curiously, once a Protector leaves Velor, she is generally barred from returning, her only contact with home being the occasional visit by a member of a special cadre of Messengers and Scribes. Exceptions are difficult to secure, although the Council does allow for petitions from retiring Protectors to return to Velor to train future generations.

 

Clothing and Appearance

 

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Protectors traditionally wear a red and blue uniform which incorporates the colors of the Supremis Shield. The blue represents Orgone energy  - the energy of orgasm and strength (according to the research of the late Dr. Wilhelm Reich), while the red and yellow colors of their uniform match those of type M and type G suns. The stylized "S" that generally adorns their uniforms stands, of course, for the word Supremis.



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The universal symbol of a Protector is the Supremis Shield, as shown here. They generally wear a short red skirt and a blue top, often with an attached cape. Many variations exist, with the 'S' symbol being the universal constant.


 Messengers and Scribes

The Messengers are male Velorians of unusual power, their near-Protector-level powers coming from their P2 genetics. They are sent out to convey news and provide special comfort to the far-flung female Protectors. They are few in number and they travel constantly, often for their own peace of mind, as most homeworld Velorians treat them contemptuously, often accusing them of being gigolo's, somewhat more humorously as 'mailmen standing at stud'. However, most Messengers enjoy their work a great deal and their arrival on a Protector's world is always eagerly awaited by the young women they visit. 

The other group of expat Velorians are the Scribes. Invariably female, their physical abilities are a half to a quarter that of a Protector, generally a bit greater than a Messenger. They are sent to worlds where pivotal battles are being fought between the Protectors and the Arion or Kintzi races. Forbidden under punishment of death to intervene in the affairs of the Protector who's actions they are recording, their job is solely to record and report, their ultimate goal being that of maintaining the central archives on Velor. 

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Scribes rarely wear uniforms of any kind, but when they do, it is generally made of gold-like synthetic metal, the style more exotic than Protectors, and their uniforms are intended to show both their rejection of physical power in lieu of their chronicling activities, but to also make it clear that they are proud to be P-class Velorians.

Unlike Protectors,  Messengers and Scribes are allowed to return to the Velorian system, although they generally aren't allowed to re-enter normal society and live on Daxxan, Velor�s sister planet. The Institute of Scribes and the Velorian Archive is on Daxxan as well. Because of this restriction, an open rebellion in recent years among Scribes has led to many of them refusing to return to the Velorian home system once their assignments are complete. Many of them have become roving journalists, moving from one world to another. A few of them are close to going rogue, most recently Earth's Scribe, Shara'Lynn Best. A few of her sisters are now behaving almost like Protectors, fighting side-by-side with them. Unfortunately, due to their limited powers and an inbred distaste for physical confrontation, they are fairly easy prey for Arion and Kintzi warriors.

They require the protection of a Protector, and generally seek them out as mates to ensure their own survival. Clearly, sexual preferences and various orientations are more relaxed than on Earth.


Isolation

Overall, Protectors live their lives totally isolated from their homeworld, their infrequent contacts with their own race occurring at intervals that are sometimes decades apart. Given their long natural life-span, ranging from 300 to as much as 1000 Earth years depending on their initial genetic mix, they often stray from the paths that have been proscribed for their kind. It is the role of the Scribes and Messengers to help keep them oriented to their Prime Directive.

It is also a sad fact that few Protectors actually survive their first century. The battle between the warring elements of the Supremis race, Arion and Velorian, is such that many deaths occur in combat. 

Unfortunately, their isolation and the constant threat of death, along with the extreme physical requirements for an appropriate mate, that has lead some Protectors to commit the abhorrent act (in the eyes of a homeworld Velorian) of becoming pregnant and giving birth naturally. This is generally done by seducing one of the Messengers into performing the Dala'Hallil, the act of inducing the state of Ples'tathy in a Protector while she is ovulating. Yet Messengers are invariably sterile.

Due to their robust physiques and the near-epileptic spasms of a Supremis orgasm, and the fact that those with P-class genetics become much stronger during sexual excitement, a Velorian female can only be impregnated by the equally energetic sperm of a male Homo Supremis. Yet only by proxy if a Messenger is involved, thus leading to many complications and logistical issues.

Neither Arion Prime not Kryp'Terran (Geheimite) men have such limitations.

Prime Directive

Protectors are forbidden from interfering in the development of their assigned planets in any way other than to protect their planet from any kind of outside alien interference. As a result, they usually hide themselves among the populace of human worlds, often taking on an ordinary identity and life, only to appear clad in their characteristic red and blue flight uniform when extraterrestrial threats appear. This results in the local populace developing conflicting views of their value to their planet. Refusing to take sides in wars, or even to assist in natural disasters, despite their ability to save countless lives, has led to the rise of various organizations who oppose their presence on a protected planet. The EarthFirst movement on Earth, first appearing at the end of the 20th century, has grown to be one of the most powerful of such movements. 

Gender and Sexuality

Despite the longstanding taboo against natural reproduction, the ability to reproduce naturally has, perhaps wisely, never been genetically engineered out of the Velorian race. Females remain perfectly fertile, and have the potential to undergo a monthly menstrual cycle. They do not, however, actually ovulate unless they consciously wish to do so, and the usual result of their monthly cycle is usually just a weakening of their physical strength that lasts for several days out of each month. During this time, they have less than half of their normal strength, although their response to sexual arousal during this period is far more extreme than normal, leading to the retention of most of their combat skills. They are extremely responsive sexually during their periods. 

Velorians are in general libidinous beings, as you might expect of someone as physically fit as they are. Because of the lack of reproductive consequences, (and the fact that parents and siblings have slightly different genes due to the editing process or genetic origin), Velorians don�t view incest as taboo, although it is generally discouraged when there is a large disparity in age. Exclusively homosexual relationships are even more discouraged than incest, particularly among women, primarily as that type of union is believed by the male leadership of Velor to increase the power of women. The Velorian authorities fear it will encourage them to bond together as sisters and become politically powerful. While this is clearly just another ill-conceived male reaction to the physical superiority of the female Protectors, it has nonetheless become a significant taboo on Velor and Daxxan.

Off-planet, however, lesbianism is extremely common, although both members of a femme coule will generally embrace the arrival of a Messenger with equal enthusiasm. Bisexuality, therefore, is wide-spread on Velor and is rapidly becoming the norm everywhere.

A Velorian female periodically undergoes a period state of elevated arousal called Ples'tathy. During this state, which can often last for days, they are unusually receptive to males but are also uniquely demanding of their partner's strength and enthusiasm. The result of such a mating is always fatal to anyone with less than Velorian or Arion Prime genetics (see Arions below). Only a Prime, a Messenger or another Protector or Scribe can truly rise to meet a Protector's physical demands during this period.  

Scribes, particularly when off the homeworlds, are susceptible to even more frequent bouts of Ples'tathy, mainly because many of them do not engage in the periodic release of tensions like a more assertive Protector can.

Interestingly, Protectors are nearly always sexually excited by violence. Even in normal humans, a woman�s sexual arousal can only be differentiated from anger by four bodily functions, but in the case of Supremis women, it seems the two states are biologically indistinguishable. While this can lead to an increase in a Protector's physical power during combat, it can also be a fatal distraction, one that their enemies have long exploited during the heat of battle.

Appearance

Velorians are universally blonde (although the exact shade can vary day to day depending on energy absorption levels), and their skin appears to have a permanent golden tan. Their eyes are usually a brilliant shade of blue, sometimes with an aquamarine or violet accent, their eyes seemingly glowing with their own light. Green eyes are a genetic defect that have been observed a handful of times over the last thousand years, but such Velorians generally do not survive the birthing process as they are considered flawed. 

Velorian males are rarely less than six feet tall while females average 5'10" and never less than 5'6". Some females, mostly Protectors, are as tall as 6'3".

Any Velorian would be considered extraordinarily attractive on Earth as well as wildly athletic, but they could be easily confused with any other member of his or her race. They all appear very similar - at least to non-Velorians. Their unique ability to blend in with members from the modern-day Nordic races, particularly the Swedes, encourages them to live in places were their type of physical appearance is common. Los Angeles, Stockholm, Amsterdam and western Finland are the most likely locations to find a Velorian Expat living on Earth. Most visit the Earth only for brief periods, as it is only the designated Planetary Protectors who are allowed permanent settlement by the Velorian Council.

Government and Social Conventions

Despite the superior physical prowess of females, Velorian society is patriarchal, with the males controlling all positions of authority in government and business. Women are largely treated as second-class citizens, and are expected to look pretty and do as they're told. Behavior that would be considered the worst kind of sexual abuse on Earth is commonplace in Velorian business and government. It is this aspect of Velorian society, more than any other, that has the potential to cause its own downfall, particularly as women band together to increase their power base.

This, of course, does not apply to Protectors or Scribes as they are more powerful than males and are afforded a corresponding special status in Velorian society.  Unfortunately, their genetically-programmed nature encourages Protectors to be exhibitionists at heart. In fact, because there are no taboos against nudity for those of P-class genetics on their homeworld, a naked Velorian visiting Earth, whether Scribe or Protector, might be just as irritated if asked to clothe themselves as an American woman visiting a Muslim nation would be by the requirement to keep her hair covered. At best she�d think it was a demeaning custom, and at worst she might be insulted by the unspoken suggestion that her body was unpleasant to look at.

 

Protectors do not consider any part of their bodies to be private unless they have covered it. Therefore, a naked Protector would not be any more offended by someone touching her breast as she would if a hand were touching her elbow. In fact, the momentary pressing of bared breast to breast is an accepted way for two female Protector's to greet each other, as they acknowledge the special nature and role of those organs in their lives. 

Men are usually greeted with a handshake if they are strangers, a hug if they are friends, and a kiss if they are more than friends. A Protector would only allow a man to touch her breast if she intended to mate with him.

During athletics and exercise, most Velorian females wear outfits that free their breasts to either heat or cool, or expand or contract, depending upon how much energy they are consuming. In the end, this in-bred conflict between exhibitionism and a desire to be respected as first-class citizens has become a source of friction between men and women on Velor.

 

More from the Scribes Library:

 

Velorian society was not always as sexist as it is today, and in the early years both genders were more or less equal (several females were even considered to be great leaders - a fact now unknown to most of the population). This change in their culture is mainly the result of the men�s obsession with physical strength and muscular development. It may also be the men�s reaction to their inferiority when facing the far more powerful Protectors. The scientific community (the least strength-obsessed portion of Velorian society) treats females with greater equality than the general population, and is the only area where women can rise to positions of any prominence. In the end, keeping women from realizing exactly how powerful they would become away from the homeworlds is largely the reason behind the ban on Protectors ever returning home. It is a virtual certainty that a repatriated Protector would never accept second-class status, especially after living for years as a virtual goddess.

Despite the fact that they gain enormous physical powers when on any planet other than their own, most normal Velorians never leave their homeworlds as there is no need for trade with other races. The twin planets are completely self-sufficient. The twin worlds, both members of what is called the Velorian Enlightenment, possess a small military force that engages in operations in regions not under the protection of a Protector. Since Velorians cannot fly when in the proximity to their own planets, their warriors depend on space ships or Dimensional Transport Devices to leave Velor, although those with P1 genetics are capable of leaving the smaller gold core of Daxxan under their own power. The use of spacecraft are very tightly controlled so as to keep the social misfits of their society from running amok through the galaxy. 

The primary threat to Velorians, and its a very serious one, is the Enlightenment's centuries-long conflict with the Arion Empire. That war has flared into full-scale warfare several times, but by mutual agreement, it is never fought on the homeworlds, only on far flung alien worlds, usually between Arion infiltrators and Protectors. Races who are openly under the Velorian protection (Earth is an 'undisclosed Protectorate') are aware that a homeworld for the Protectors exists, but few non-Supremis is aware of its exact location. The homeworlds are, in fact, slightly shifted into a pocket dimension, and cannot be reached, or even seen, without the knowledge of how to breach the dimensional barrier, either with special devices or through a singularity in space positioned between the two dimensions.

Of the two Velorian home worlds, Velor is considered by far the more important, for it is the seat of the Enlightenment and the location of most institutions of research and higher learning. Velorian society continues to be highly structured yet surprisingly informal, much like a gigantic university campus filled with ivory towers. On Daxxan, life most closely resembles that on Earth, with its citizens free to conduct business and go about their lives mostly as they see fit. The structure is more rigid on Velor, mainly due to the presence of the Velorian Senate, an institution that could be described as "benignly authoritative." It mostly stays out of the way, encouraging scientific advancements and commerce, but is willing and able to make its presence strongly felt if it wishes. Its closest Terran analog is the present day government of Singapore.

One other distinction exists between Velor and Daxxan, and that involves naming conventions. On Velor, children are given a first name that is then combined with a hyphenated class name. Family names, or surnames, are rarely used. For instance, the class name of Zor'El is one of a half-dozen that means Protector, and all Protectors carry one these last names. Zena'Shar, Shara'Lynn Best's class name, is one of several that means Scribe. Only on certain legal documents are family surnames used. 

However, on Daxxan a more Earth-like system is used, complete with first, middle and last names. As befitting a patriarchy, surnames are passed down through the fathers.

Religion

Velorian religion per se does not exist. They do acknowledge, and on rare occasions worship, the Galen who created them. They also know of an even older race that created life on Earth, but they do not worship them. Rather the Velorians are attempting to discover the secrets of life used by that mysterious race. It would be most accurate to portray the Velorians as genetic engineers who can manipulate genetics to their own ends, but are still incapable of the creative act that initiated life itself.

Despite their long separation from Earth, the Velorians have always had a strong attachment to it. The gods of most ancient pagan religions on Earth were actually proto-Velorians, as there was a strong, visible involvement up until the modern religions of Christianity and Islam were well established. It is still debatable as to whether Velorian involvement was implicated in Buddism or Hinduism, but most scholars think not. It is from the Greek, Roman and Norse mythology that we gain a nearly undistorted view of early Velorians involvement. The chronicles of their gods are merely tales of Velorian activities at that time. 

Modern-day Velorians view Earth very fondly, seemingly reverently, almost as if it was their Mecca. Earth was the origin of their race � their initial genes came from the wild tribes of northern Europe. Much is said about Earth on the Public News Monitors on Velor, and the Scribe�s reports of the hidden Protectors activities on that planet are discussed more than on any other planet, despite the fact that they are undisclosed on Earth itself. Psychologically, Earth forms the core of Velorian identity, for without that grounding, they would have no link back to their origin as natural beings. Pathologically sensitive to being considered 'artificial beings', they maintain a very high regard for the wild uncontrollable genetic stock of the Earth. It is every Velorian's dream to someday return to that planet and spread the wealth of their own genetics among the native residents.

It is the most stunning of a paradoxes, therefore, that Earth has the least visible of all Protectors, at least among the local inhabitants. The Senate�s First Directive with regards to Earth was to not interfere in the normal affairs of the wild genetic origin of humanity. This contrasts sharply with non-human planets where Protector females have often become either Goddesses or the leaders of government, the choice depending mostly on their degree of vanity. Yet on Earth, they are only allowed to help where Terran systems and abilities have broken down in the face of alien intervention. At all other times, they are expected to hide themselves among the indigenous population and live ordinary lives.

 Powers

The superhuman powers of the Velorians are entirely physiological and primarily muscular, the result of genetic engineering on the basic Terran humanoid form. Their primary ability consists of vast strength and invulnerability to injury. A normal Velorian, even one who is not particularly athletically inclined, is easily hundreds of times as strong as a normal human. Velorian Protectors can be many times that strong, and the expansion of their muscles from resting to fully flexed states can transform their invariably slender physiques into those that would be the envy of any Terran bodybuilder.

By genetic class, it works out like this:

 

P1 - before Rites: 1000x, percentage of births: 1%

P1 - after Rites: 4000x

 

P2 - 800x, percentage of births: 2%

P3 - 600x (a rare class)

M - 500x, percentage of births: 20%

B - 200x, percentage of births: 77%

 

While most Velorians look like very fit Terrans, the most extreme Protectors, the Viragos, can display superhuman muscularity. In all cases, a Velorian's body is at the upper end of normal in terms of muscle tone when they are relaxed, but their flexed muscles become very large and far harder than steel or any other manmade substance, the specific hardness rivaling that of diamond. 

Yet despite their invulnerability and extreme muscular hardness when exerting themselves, a Velorian Protector's skin remains very soft and flexible, their skin tone and texture much like that of a very fit Terran girl in her mid-teens. While the specific hardness of their bones and flexed muscles is indeed diamond-like, their flesh does not have a crystalline structure and therefore cannot be broken by an impact, no matter how strong. In addition, their overwhelming strength and gymnast-level flexibility allows them to move with a gracefulness that startles most Terrans, giving their movements a lithe and sinuous appearance even if they are not using any of their super powers.

 

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When they are not exerting themselves strongly, in this case lifting only a few tons, their bodies are compact and uniquely attractive.  Slenderness is the rule, as you can see from the picture are the left. 

A little understood fact is that asking a Velorian to wear undergarments is an insult. It implies she's unattractive. Given the insubstantial nature of their normal outer wear, the concept of 'exposure' on Velor is quite different than Earth.

What was sensationalized as a Sharon Stone look from the movie
Basic Instinct would be a fairly normal look for a Velorian femme, as suggested by the picture at the left.

Another unique Velorian power is the ability to fly. Females have a Volatai located just beneath their breasts, in the chest cavity, that can channel excess energy from isometric muscular contraction into a 'push' that is exerted across dimensional boundaries. The usual method of flight is to leap very energetically from the ground (a Velorian is capable of leaping two miles into the air with their leg strength alone), followed by a tensing of their strongest muscles, usually the gluteus maximus and quadraflexors. The result is that they can achieve speeds of up to Mach 6 in the dense atmospheres of humanoid planets. 

The Galen, and some Geheimites, have a pair of Volatai, but reversed in orientation in their chests, allowing them to 'thrust' in multiple directions at the same time.

With the ability to generate roughly half the flight power of the maximum weight they can lift with their muscles, a Velorian can accelerate to the following velocities as shown in the table below. However, for reasons of energy conversion (Orgoine metabolism), Velorians cannot maintain any acceleration greater than 10G's for more than a few minutes. 

Velocity

Actual Time (10G's)

Theoretical Time

4000 mph

Actual time from a standing start in the atmosphere of Earth is slightly more than 30 seconds.

0.05 seconds (Assuming no air resistance and instant ability to go from no flying power to full flying power.) 

17,000 mph

120 seconds - assuming out of atmosphere after 30 seconds

0.28 seconds

25,000 mph

150 seconds - assuming out of atmosphere

0.37 seconds

0.2c (20% of speed of light)

7 days (this is the preferred wormhole entry speed.)

1.37 hours

0.4c

14 days (required for diving through the largest wormholes)

2.5 hours

The result is that a Velorian can virtually 'disappear before your very eyes' by accelerating away. (Thanks to CK for the calculations.) They just can't maintain that acceleration. It also takes a week to reach the closest wormhole, so any transits, out and back to anyplace outside the Sol system, are multi-week affairs. But they can get almost anywhere in the Sol system in two days.

 

In addition, Velorians possess a penetrating vision which allows them to see great distances clearly and to see through solid objects. The technique for seeing through objects is takes advantage of Tachyon and neutrino particles that make up an invisible background radiation throughout the universe. The detectors in their retina�s are capable of stopping and decoding the complex resonance of a Tachyon particle, a resonance that carries with it a �memory� of the materials it has passed through immediately prior to entering the eye. Via this method, they can effectively look through about a mile of rock.

Velorians and related races are also capable of projecting immense energy from their eyes, the energy beams from each eye having the equivalent power of a 20-50 megawatt laser. This unique power, derived by grafting genes from the eyes of the indigenous FlameBird of Velor, is a devastating weapon when used against nearly any form of matter. The emitted spectrum of the energy is generally in the violet range when used as a weapon and barely visible to Terran eyes, although a Supremis can move the spectrum all the way down into the deep red and infrared range when using it melt metallic objects. Unfortunately, the use of their heat vision depletes them of energy very quickly, and only the most endowed female Velorians have the energy stores for prolonged use.

They also have great visual acuity, with approximately the resolving power of a Terran hawk or eagle. That means they could read the headlines of a newspaper at about one-half mile distance.

 

Velorian hearing is also somewhat enhanced, enabling them to hear sounds at a great distance and to distinguish specific sound sources from any background noise. Their hearing is perhaps twice as good as that of a Terran canine.

 

Velorians also possess slightly greater mental acuity than humans, their average IQ being 140, their mental abilities tuned toward quick learning and adaptiveness, the characteristics of a warrior. They tend to have photographic memories.

 

If you want to know more, there is far more scientific information on Velorian powers in the Scientific Basis for The Supremis Race, thanks to Aileron.

 

 Other Powers, Abilities and Effects:

Enhancement: Limited portions of a Protector's genetic superiority can be transmitted physiologically to other humanoid races via hormonal excretions that can be released during intimate contact. The hormones have a mutagenic effect which is driven by a retro-virus that enters the cells of those infected and modifies the DNA. These changes can begin the moment a person is exposed to a significant quantity of hormones. The change in DNA makes the recipient capable of harnessing Orgone energy, gradually causing permanent changes in the genetic structure of the person who ingests them.

The actual extent of the powers gained is determined not only by the amount of hormonal exposure during the "incubation period", but also an unknown factor in the genetic structure of the individual exposed. Generally speaking: the greater the exposure, the greater the level of power obtained, but some of those exposed will undergo very small changes, and others will have wide disparities in their powers (i.e. great invulnerability, but only limited enhanced strength). Occasionally, the retro-virus can cause death, so infecting a human with such a virus is anything but a casual undertaking.

Tips: The enhancement process is painful, takes some time (varies) and essentially is like getting a really bad case of the flu and nearly dying. High fevers, etc. Lots of attention required from the donor.  Most people would die if not for the transfer of energy, via orgone. But even that can't happen until the person who's evolving reaches a certain point in the genetic change. Remember that the virus is replicating itself and invading every cell in their body and splicing some new genes. When it's done, the virus goes dormant. The retrovirus isn't very smart, and if some of the gene sites it wants to insert a gene into are already filled, usually with all those turned-off genes you carry around, it can't make the change.

Also note that another limitation is that the retrovirus is only available for a few seconds, and only then when the 'expression of joy' of the donor is intense. Which means the donor can't fake anything, and it can't be 'taken' from them (Mandi's mind-warp in the beginning of Dark Supergirl being the only way to avoid that limitation).

 

Based on their stunningly beautiful looks and their open and frank sexuality, not to mention the strength-enhancing aspects of contact with their bodily fluids, Velorians are highly sought-after as sexual partners by most humanoid races, both male and female. Unfortunately, without prior enhancement, a Terran would be lucky to survive the realization of his or her fantasy, as the lovemaking styles of the Supremis tend to be very athletic. Having the arms and legs of a Velorian wrapped about one�s body when her strength is released in the spasm of lovemaking, makes such fantasy matings less attractive in the flesh than in the imagination. 

Fortunately, a Supremis can perform such an enhancement in advance of such a needful time. While it is not unheard of for a Supremis to use his or her sexual powers as a weapon, a �sport� that is relatively common in fact among the Arion Prime when they walk among normal humans, it is rare for a Velorian to do such a thing, except perhaps as a ploy to defeat an enemy of equal power. In special cases, the increase in strength that comes during the moment of orgasm tends to allow a less powerful Velorian to momentarily attain Protector-level strength, often to a sufficient degree to overcome an Arion Prime warrior.

In terms of enhancement, greater strength and invulnerability are nearly always transferred, but the powers of flight, vision and hearing are rarely passed down (and not always all three). The exact powers gained are determined by unknown genetic factors possessed by the exposed individual. It is believed by some Velorian scientists that rogue Supremis genes have been propagated through Terran individuals they call "Latents." These Latents are generally more muscular and attractive than other humans, but their main advantage is that they react very dramatically to even small quantities of mutagenic hormones.

When aroused, female Velorians also emit powerful pheromones (said to resemble the scent of wild flowers and honey) that can greatly increase the arousal of other beings, including normal humans. Unlike most pheromones, which only attract the opposite sex, both sexes are affected. The actual effect of the pheromones varies widely from individual to individual, ranging from having virtually no effect, to driving the recipient completely out of control with lust.

 

Energy discharges can also be absorbed and stored in the body by females to be discharged later as a weapon or used to support their physiological needs when they are using their strength or flight powers. The female mammary gland is no longer a reproductive organ for Velorians - it�s now exclusively an energy storage organ. The size of a Velorian's chest changes significantly depending on the amount of energy that is stored as chemical energy within them, but they are always remarkably firm as compared to an ordinary human mammary gland.

A female can also transfer this energy to other members of her own race, and during the rare times a pair of male and female Velorians travel together, her body is used as an energy store during protracted space flight or combat. The transfer of energy between male and female is always an intimate act involving a great deal of wetted skin exposure, with intercourse being the most effective coupling form an efficiency perspective. This act is often called 'recharging'.

Their power of flight makes the Velorians and their splinter race, the Geheimites who live on the hidden third planet named Kryp'Terra, unique in the galaxy. A male�s single flight organ, a "volatus", is located in the center of his chest cavity. It is relatively small and is further diminished by the limited energy reserves that males have.

Geheimite females have redundant volatai, one beneath the ribs on either side of their chests, where it has optimal access to the vast energy reserves that females can store. A well-endowed female can store enough energy for prolonged spaceflight.

 Vulnerabilities:

Drugs/Poisons -- Vulnerable to a few gold-based drugs that can neutralize aspects of Velorian physiology needed for powers. Gold has a serious weakening and intoxicating effect on them, particularly if an unbroken link is placed around their necks or limbs. The gold interferes with the thyroid gland in the neck and that in turn confuses all the other hormones in their body, causing interruptions in the flow of Orgone energy.

Surrounding a Supremis�s body with a link of purest gold reduces his or her strength dramatically and also leaves them in a partially drugged state. Ingesting it has the same effect. The sensations are very pleasant initially, rather like getting "high" on the weed-like drugs that grow on a number of humanoid worlds (ala Marjiuana). Their senses become amplified and they become more sensitive to pain, yet they retain most of their invulnerability. They also become more sensitive to normal drugs at such times, most particularly to the effects of alcohol.

If gold is worn for a prolonged period, the intoxicating effects will eventually fade, but the weakness will remain until the gold is removed. The rapid removal of the gold causes a dramatic energy discharge, usually from the female's breasts, as Orgone energy spreads back through their bodies to energize them. Such energy surges can be very dangerous to those in close proximity to them.

Disease/Infection -- Immune to all known natural illness.

Electricity -- Generally harmless, even invigorating and exciting. Electrical discharges can be physically stored as chemical energy by females to provide energy for their metabolism or for later discharges.

Food -- The only purpose that food serves for a Velorian is to act as a source of raw materials to replaced the dying cells that are part of any human's body. Since their energy isn't drawn from food and their long-lived nature slows the rate of cellular death and replacement, they can go for several months without eating if necessary. Social eating is common among Velorians, however.

Respiration -- Respiration, like food, can be suspended for several month intervals, although it can lead to a build up of toxins in the blood that would make a Velorian feel as if they had the flu.

Water -- The loss of body weight due to water loss is a more serious problem. While the invulnerability of a Velorian greatly reduces moisture loss due to heat or exposure to vacuum, significant dehydration can occur when subjected to very high temperatures or extended space travel while exposed to vacuum. A Velorian will enter a coma-like state if they lose more than fifty percent of their bodily water. 

Fire/Heat -- Generally harmless unless greater than 5000 C, at which point it becomes very uncomfortable for them, the exposed tissues of their bodies becoming painfully dry, the skin often cracking. Temperatures above 10,000C are generally fatal if exposure is prolonged. Extremely brief exposure to temperatures in the million degree Centrigrade range can be tolerated. A Velorian is capable of surviving inside the fireball of a nuclear burst, mainly due to the very brief exposure.

Extreme Cold -- Slowed slightly at -50 F and below. Increased vulnerability to physical attack at temperatures approaching absolute zero, yet they are able to survive extended exposure to temperatures only a few degrees above absolute zero, at least until their stored energy reserves are depleted.

Orgone Energy -- Because Velorians act as natural Orgone accumulators, they are extremely vulnerable to overdoses - especially the females whose bodies store energy. Velorians of either sex can be totally incapacitated by the extreme sexual excitement/pleasure, with the effect of the energy directly proportional to the strength and vitality of the person who absorbs it. Otherwise, excess orgone energy can be stored like any form of energy and discharged, but usually with extremely strong, often uncontrollable, accompanying physical sensations.

'Magic' -- In reality, the scientific tools of the Diaboli. Because of the purely physical nature of a Velorian's powers, they are vulnerable to Diaboli science and have reduced resistance against physical attacks that are 'magical' in origin.

Psionic/Mental Attack -- As with so-called magic, their purely physical powers leave them with only limited capacity to defend against mental attacks.

Possession/Mental Domination -- Perhaps one their greatest weaknesses, next to gold, is that Velorians have proven to be extremely vulnerable to possession of their bodies by other minds; and to the manipulation of their thought processes by brainwashing techniques or mind control devices. The only good things to come out of this weakness include the Drill Helmets which Velorians sometimes use for implanting skills and knowledge, and the Mind Probe, which may be used for therapeutic purposes by psychologists.

Fertility Cycle -- Female Velorians are weakened significantly (50% or more), and can experience significant hormone-induced behavioral changes during their monthly cycle. This period can last for several days.

Can be Captured/Subdued By -- Wrapping a pure gold (24karat) chain around their bodies. The gold must contain no impurities whatsoever. Being in the close vicinity of very large quantities of pure gold (multiple tons) can have a related affect for reasons stated above, as can gold ingestion.

Other Vulnerabilities -- If a Velorian's energy levels are sufficiently reduced, she can experience a complete loss of superhuman abilities until "recharged" with a massive infusion of energy. Their resistance to injury remains significant even when their powers are lost, but total amnesia is often an unfortunate side effect. The restoration of these energies and their resulting superhuman abilities also generally restores their memories. Velorian children are particularly vulnerable to these effects, often running out of energy and becoming forgetful.

In addition, a continuous energy attack directly on the storage organs can overload a female�s capacity to absorb and store energy, and can cause sufficient enlargement to become painful, and seriously impair her balance.

 

ARIONS

Background:

Over time, the society on Velor began to drift into two camps, with the fundamental issue that divided them one of reproduction and how it was to be managed to best secure the future of their race. They initially tried to set up a bureaucracy that was responsible for maintaining racial perfection, and in those days the initial procreation process on Velor consists of unmarried couples registering with the Bureau of Conception. Then they would submit sperm and ova to the Maternity Engine, the automated genetic laboratory left behind by the Galen, and it would determine what genes to edit or combine to produce a child that best served the society.

While this worked when the population was small and specialized skills were needed, it soon became too limiting. Couples wanted to determine their own children's characteristics, so a system was set up to allow them to enter the desire outcomes, and the Maternity Engine would consider that in its editing. By doing this, the Maternity Engine systematically bred a more powerful race, and any embryos that failed to meet their standards would be either be used for medical experiments or simply exterminated outright. The so-called Purists supported this approach and tried to maintain what they felt was the Galen's original purpose for their race. To be physically perfect and to fulfill the needs of the society.

However, over the following centuries, an increasingly large group of people chose to conceive and bear children naturally. These "Naturalists" (a.k.a. Natural Birthers) believed people should be free to mate with whomever they wanted, and that they should be allowed to bear children normally, despite the "impurities" that would inevitably result. They rejected the Maternity Engine and the careful control it exerted over the racial purity of the Velorian people.

Obviously, these various positions were irreconcilable, and eventually a strong leader arose to lead the Naturalists. A civil war ensued, and the bloodiest chapter of Velorian history began. During that period, a handful of Pacifists who had not supported either side deciphered the controls on another Galen device, a Dimensional Transport device, and projected themselves to the first of two destination planets that were programmed into the machine. They wound up settling a planet named Geheim, also called Kryp'Terra or 'hidden Earth'. Given its relatively small gold core, they became tremendously strong, and were able to defeat the warlike insects that were the indigenous species of that world.

The remaining Naturalists, nearly a hundred thousand of them, were rounded up and cast out, the Dimensional Transport carrying them to the second planet that had been programmed into the machine, this one a tropical world with a red sun which, like Velor-Daxxan, possessed a gold core and extremely high gravity. There they initially lived fairly normal lives despite their innate powers.

Unlike the enlightened residents of Velor, or the pacifists who populated Geheim, the exiled Naturalists were too proud to give the planet a name with any "veiled" or "hidden" connotations. Instead, they named it Aria in memory of the elaborate and beautiful melodies their mournful women sang during their exodus.

Unlike the other homeworlds, Aria�s very appearance was harsh. Unlike the blue sky of Earth or even the lavender sky the Arions had left behind them on Velor, Aria�s atmosphere didn't reflect any blue light at all. Hence their new sky was a hellish red that seemingly turned the seas to blood. There were red thundershowers year-round, which helped keep the humid land covered in tall trees. The covering of the trees� leaves shaded the ground so well, they kept out almost 99% of the sunlight. Darkness suited the dark mood of its new inhabitants.

This much is also known about Aria today, but of all the misconceptions still held about the Arion pioneers, perhaps the greatest is the following: according to Velorian historians, the Arions unleashed a genetic virus upon themselves designed to destroy all potential for Velorian appearance in the Arion genome. The virus did the job it was supposed to, but also contributed many other unforeseen changes on the Arion genetic structure. The historians often cite this incident as an example of just how badly the Arions hate the Velorians.

The truth is another matter entirely. The Velorian senators were not so short-sighted that they would have allowed hundreds of thousands of angry Supremis to find a new homeworld from which they would undoubtedly grow stronger. Unlike the passive Geheimites, the Naturalists clearly intended to return when the time was right and have their revenge. To the Purists, the only sure way to prevent an interplanetary war was to eliminate the threat. The same Velorian biologists who had learned to manipulate genetics to their own ends were secretly employed to create an aerobic virus which would undo the Galen�s efforts and transform the Arions back into normal humans. (The Purists believed this was the best solution, because it meant nobody on either side would have to die.)

The virus was implanted in a device called a Genetic Bomb, and a force of Velorian warriors sworn to secrecy then flew to Aria in a stealth ship and detonated the bomb in the upper atmosphere. Within days the virus had spread around the world. 

In the case of ninety percent of the Arion population, the virus not only destroyed typical Velorian appearances, but it also removed most of their superhuman potential as well. The remaining ten percent lost the power of flight and had their strength and invulnerability reduced from Velorian levels, but still remained vastly more powerful than their human ancestors. The strongest ten percent, known as Alphas or Primes, immediately assumed control of Arion society and became its warriors and leaders. The remainder, known as Betas, were enslaved. Despite their inferior status, the Betas still share the Primes' lust for conquest and war, and seem, for the most part, content to perform the roles assigned to them.

The Betas themselves were further divided by the virus, fully one-half of them not only losing any potential for blond hair, but also having their skin darkened to a tone that on Earth would be called "black". Animosity quickly between the light- and dark-skinned Betas, caused in part by the Supremacist belief of superior status for those who shared the appearance of the original Supremis. 

Somewhat surprisingly, the Primes would have none of this, and they treated all Betas with equal disdain. To prevent trouble though, they segregated the two populations, eventually settling the majority of them on different planets and staffing their warships and bases with crews of uniform color. This system has largely persisted into current times, though the original animosity has all but disappeared over the centuries. Any major reintegration would only happen at the direction of the current High Command, and neither the High Lords nor the Emperor himself see any need to waste time and energy changing something that has worked for so long.

 

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While the Velorian flamebird has long since been a symbol of the Velorian Enlightenment, much like the eagle is to Rome and Germany, no birds of any kind are native to Aria. Bat-like nightwings, however, are a common sight in the tropical rainforests which still cover the planet. As a result, Arion warriors have adopted the nightwing�s image for their imperial shield, where its body is depicted as a red bat (representing the red sun and skies of Aria) against a black circle. The identification with the sacred "Winged Ones" is so strong that this new emblem has completely replaced the Supremis Shield that the Velorians prefer, and military vehicles are even styled in the image of their new totem, with flowing lines and huge black fins. This strong identification with a winged mammal suggests to many Velorian and Geheimite psychologists that the Arions have never fully recovered from losing the power to fly.

Another consequence of the virus is that Arion strength levels vary greatly, depending on their level of sexual arousal. This is also true of Velorians and Geheimites, but not nearly to the extent that it is among the Arions. When extremely aroused, an Arion Prime can temporarily increase his or her strength many-fold, becoming nearly as strong as a Velorian Protector. The effect fades rapidly with the loss of arousal.

In addition, Arion women are greatly affected by mutagenic hormones that are released by other Arion (or Arion-mutated Terran) females during sexual arousal. Being exposed to these hormones extends a female Arion's arousal-enhanced strength beyond the period of actual arousal. As a result, if an Arion woman were to engage in frequent sexual contact with her sister Arions, she would permanently be twice as strong as a male Arion.

This effect was discovered quickly by early researchers into the consequences of the virus, and steps were taken to minimize it as a threat to male domination of Arion society. Lesbianism was successfully instilled as a major cultural taboo, and women even suspected of being a lesbian were sent to correctional centers. Primes rarely if ever suffer the same treatment which awaits Betas in one of the centers, as the Beta's rarely survive such a confinement. In fact, some of the things that happen to lesbians in the centers can be rather hair-raising but they�re not necessarily fatal. Still, as far as the High Command is concerned the public can think what they want - it keeps them on the straight and narrow.

Government and Social Institutions

The Arion Empire effectively consists of a single military organization dedicated to the conquest of known space and to the utter destruction of the Velorian race that cast them out and robbed them of their birthright. Below the reigning Emperor is the High Command - a body of twelve appointed leaders known as High Lords who govern the day-to-day affairs of the Empire in the Emperor�s name. The thirteenth and lowest ranking member of the High Command is the Master of Servants, who presides over the Betas.

The Emperor meets with his High Lords in the Black Citadel - an impressive fortress made of iron, onyx and stone. Unlike Velorian architecture, the Arion style of decoration and avant-garde buildings can best be described as art nouveau. Sculptured statues line the streets, and the capital city�s hanging gardens are luscious and beautiful.

Arions aren't particularly fond of Geheimites, but because that race does not actively oppose them, the Empire doesn't generally take hostile action against them. In fact, over the years the Arions have accepted into their ranks the handful of rogue Geheimites that have rejected pacifism and fled their homeworld to seek action and conquest.

Because they fear punishment by the Galens if they were to engage in large scale open conflict, the Arion Empire�s tactics usually involve infiltration and secret sabotage conducted partly by the Office of Assassins. By undermining a planet's ability to defend itself, the Arions can then conquer it with very little fighting and install an Imperial Governor. Actual combat is normally limited to small (but destructive) engagements between the soldiers from the Imperial Guard and Velorian Protectors along with native defense forces who become aware of Arion intrusion.

 

The Arion population count is hampered by their low birth rate (another side-effect of the Gene Bomb) and frequent deaths when fighting the stronger Velorians. In order to ensure that enough Arion women (especially Primes) have children, birth control and abortion are absolutely forbidden unless ordered by the Ministry of the Imperial State - the same bureaucracy that determine who may mate with whom. Because they are legally required to ingest fertility drugs daily in an effort to combat the problem, Arion females have no more control over their fertility cycle than human women do. When an Arion female finally does gives birth, the baby is immediately taken to one of the Nursery Colonies. Under normal circumstances, neither the mother nor the father will see their child again.

Like the Velorians, Arion society is male-dominated and sexist. However, because Arion Primes spend so much time off-world in full possession their superhuman powers, the female energy storage advantages are recognized by the general populace, and thus women are treated with considerably more respect than on Velor. Indeed, an aggressive female who has proven herself in battle can rise fairly high in the Arion command structure before hitting the "glass ceiling."

The Arions have a long-standing alliance with the Kintzi, a race of violent, superhuman cat-like creatures about which little is known. (Velorians often refer derisively to the two allied forces as "the bats and the cats.") The Kintzi are fearsome warriors, capable of fighting a Velorian on nearly even terms for brief periods, their love of battle matched by their extreme incompetence with technology. In return for the Arions keeping their ships operational, the Kintzi enthusiastically allow themselves to be used as soldiers in the Arion plans for conquest.

Over the years several attempts have been made by the Arions to infuse Velorian and Geheimite genes back into themselves, both to reverse the effects of the Gene Bomb and to allow infiltration into those two societies. For centuries, all of these attempts have failed, although dormant Velorian genes were introduced into some Arion bloodlines. Recently, they have finally created a viable (though long and painful) procedure, which allows a suitable Arion to be given the physical form and powers of a captured Velorian or Geheimite. The captive is invariably killed by the extraction of the necessary genetic material, but the process, involving the programming of a retro-virus, has been refined so that it is theoretically possible to make many identical "clones" from a single captive. The virus essentially takes over the new host's body, replicating itself as it makes very specific changes to every cell, but subsequent problems involving rejection usually kill the potential host long before enough of the cell structure has been changed to that of a Velorian. Hundreds of young girls and boys, mostly aged 12 thru 15, have been killed in the cruel experiments, yet rumors also persist of an female Prime, an Arion Avenger, whose powers are much different than those of any Velorian Protector. Unfortunately for the Arion Empire, if such a child were born she has never been found by the High Command.

 

Otherwise, all Arion Primes and light-skinned Betas have dark hair, and most have blue eyes, although brown or gray eyes do appear in certain family lines. Dark-skinned Betas, their skin color similar to those of African descent on Earth, are primarily blue-eyed.

Arions are generally shorter than Velorians and Geheimites, with very few males exceeding 6'0" and females exceeding 5'7". While many Arions are beautiful, they are not universally so; some could best be described as mousy and plain looking (their impressive physiques being their only good attribute), and a few battle-scarred individuals are downright ugly. The complexions of Primes and light skinned Betas still match the original perma-tan skin tones of their Velorians ancestors.

Arion women can store energy in their breasts, and their bodies are sometimes even better endowed than Velorians or Geheimites. Arion male/female combat teams build their strategies around the 'recharging' that must occur from the female breast, and the best-endowed female soldiers being very valuable for the longer-term missions, sometimes serving as an energy store for multiple males. This has created a stratification in their militaristic society where the stature and prestige of a woman is almost completely determined by the size of her breasts, with the best-endowed women invariably becoming combat team leaders, their health fanatically protected by the other team members. After all, she is their 'battery' and often their ticket home.

Attempts to genetically-engineer high-energy female warriors have been largely successful as the photograph here illustrates.



Despite the reverence Arions have for nightwings, Arion society possesses no actual religion. Many Alphas do however belong to fraternal orders and mystery cults which have developed along racial and ideological Arion lines. Accordingly, they do not acknowledge the superiority of any race, even the Galen that created them. At the same time they do fear them and proceed with great caution to avoid possibly incurring their wrath.


 Powers:

The powers of the Arions are entirely physiological, the result of genetic changes to the basic Velorian form caused by an intentionally introduced gene-altering retro-virus.

Arion abilities are essentially the same as those of the Velorians, but to a greater degree. Arion Primes (Alphas) are normally 2000 times as strong as a normal human, but sexual excitement can temporarily increase their strength many times.  Arions do not have the power of flight, but can run at speeds of up to Mach 1. Males can maintain near-maximum exertion for several hours until fatigue becomes a factor, females much longer.

Betas, who make up 90% of the population, are only a few times stronger than ordinary humans. They are far more vulnerable, and can be killed by shooting them with high-powered projectile weapons, although they can resist the impact of most smaller hand-guns.

Arion super vision and hearing is equal to that of the Velorians, but their average IQ is only 135 (which still significantly exceeds the human average).

 Other Powers, Abilities and Effects:

Some bodily hormonal secretions are highly mutagenic in nature (see Velorians for a complete description). Unlike Velorians, however, the hormones released by an Arion female do have an effect on other Arion females. The mutagens cause the strength of an Arion female to remain at arousal-enhanced levels for as long as two or three days. The same effect is also true of the hormones released by humanoid females mutated by the hormones of an Arion female.

Arion women emit powerful pheromones when sexually aroused (again, see Velorians).

Vulnerabilities:

Drugs/Poisons -- Same as Velorians

Disease/Infection -- Same as Velorians.

Electricity -- Loss of coordination. Can be harmed by extremely high voltages. As a result, military police often carry electrical weapons such as "bolt guns" and "shockers" for use against other Arions.

Fire/Heat -- Same as Velorians.

Extreme Cold -- Same as Velorians.

Food -- Same as Velorians.

Respiration -- Same as Velorians.

Water -- Same as Velorians.

Orgone Energy  -- Extremely vulnerable, but it�s definitely counterproductive to attack Arions with it, for they are typically made much stronger by extreme sexual excitement. This energy can be physically stored by a female and released to others on contact, with small doses often secretly stored in their breasts for use for entertainment by an Arion woman and for increased motivation to 'recharge' her attached male combat team members (often during combat conditions.) Orgone releases from a female can also be used to 'shock' a stricken male strongly enough to allow him to begin 'recharging', the resulting energy flow allowing him to heal at a fantastic rate.

Magic -- Same as Velorians.

Psionic/Mental Attack -- Same as Velorians.

Possession/Mental Domination -- Same as Velorians.

Fertility Cycle -- No significant effect on female Arions.

Can be Captured/Subdued By -- Gold chains, same as Velorians.

 

GEHEIM and AGRO CITY

 

Background:

Not all of the exiles from Velor departed in anger and hatred. The so-called Naturalists felt no animosity towards their Velorian brethren, and merely wished to live in a world free of the increasingly oppressive society that defined the first three hundred years on Velor. These exiles soon found sanctuary on a fertile planet only fifty light years from Earth. They named it Geheim, for it was a "secret place" where they could set about creating their vision of Utopia.

Unlike the Arions and Velorians, who like nothing more than a good fight, Geheimites eschewed violence entirely. By adopting the "Code of Honor," they became complete pacifists. They believed all problems could be solved through peaceful dialogue and compromise, and made these the cornerstones of their society. Finding the violent practices of their sibling races abhorrent, Geheim withdrew into total isolation, believing that once the senseless conflict between the Arions and Velorians finally exhausted itself, they could re-emerge to a galaxy that would embrace their tenants of peaceful co-operation. So successful was their isolationism that the very existence of Geheim came to be seen as a mere myth, even among the general populations of Velor and Aria (though its existence is certainly known to the governments and intelligence departments). Those who still knew of the planet referred to it by the descriptive name "Kryp'terra" � a word derived from ordinary Greek words meaning "The Hidden Earth." A few people have corrupted this to the word Kryptonian.

A competing story that has become commonplace in the last century is that Geheim did exist but the planet became unstable and destroyed itself in June, 1938, taking the Geheimite society with it. According to some tales, a group of Geheimite terrorists (possibly allied with Arions) dropped some sort of doomsday weapon into the planet�s core and destroyed it. Whatever the explanation, the Geheimites are perfectly happy to let these rumors continue, providing they further protection of their isolation. The only break in this isolation comes on the rare occasions when Geheimite agents are sent out to gather information on the course of events in the ongoing galactic struggle (isolation not being the same as ignorance).

In place of the Velorian and Arion focus on conflict and physical prowess, the Geheimites chose to elevate mental perfection and physical beauty as the standards by which all in their society are judged. Instead of allowing their new society to be ruled by elected officials who, as they had learned on Velor, could be voted into office because they pander to the public�s worst instincts, the Geheimites established a technocracy. Geheim is ruled to this day by the Science Council, whose appointed members are reputed to be the most intelligent and beautiful men and women in the world.

Every generation of Geheimites is dedicated to the goal of improving their physical beauty further than the one before. While many Arions are agnostics when it comes to acknowledging the living presence of the Galen in modern-times, and the Velorians generally adhere to the myths without ever meeting a Galen, the most attractive Geheim women have long sought out the elusive Galen, and have interbred with them to bring back the best of their godlike genetics into their race. The result is that they are more powerful than their Velorian or Arion cousins.

All reproduction on Geheim is accomplished through natural means, with an enormous premium placed on acquiring mates from families with Galen genetic lines, their genetic heritage is maintained through this selective breeding, rather than outright manipulation. However, the ascetic Geheimites normally (see below) engage in sexual activity solely for the purpose of reproduction, the denial of sensual pleasures (other than the observance of beauty) is a central facet of their culture. Because Geheimite women can, like Velorians, control their ovulation, the number of times a Geheimite has had sex will usually be equal to the number of children he/she has fathered/birthed. (On the other hand, some renegades who have left Geheim have been known to assume Velorian tastes for sexual union.) 

It seems after so much conflict in the past, the Geheimites have dedicated themselves to a very sterile peace. Even their cities speak of ascetic beauty, with simple, almost cubic white structures and clear, crystalline sculptures. Unlike colorful Velor, bright colors are kept to a minimum here, and the stark contrasts of polished metals, white stone and fabric, and black settings lends an almost chilling air to their Olympian homeworld.

Though they themselves don't believe it, wrapped as they often are beneath sparkling white clothes, all members of the Geheimite race are absolutely stunning examples of physical perfection, far exceeding the handsome appearances of the Arions and eclipsing even the physical beauty of the Velorians. Centuries of breeding the most attractive individuals regardless of their social position has resulted in the entire race being the most absolute pinnacle of humanoid beauty attainable. All Geheimites (of both sexes) are over 6 feet tall, height being perceived early on as a desirable trait. Unlike the Nordic Velorians and swarthy Arions, all hair and eye colors are common place among Geheimites, none ever having been considered more attractive than the rest. Their skin also comes in a variety of complexions, including the universally tanned appearance of their sibling races.

Overall, Geheimite physiques feature long legs, tiny waists, and unusually large breasts. Because of the Galen genes in their family tree, most Geheimites are superior to Velorians in terms of their superhuman abilities - most particularly their energy storage abilities and physical strength. Indeed, because of their stature and endowment, a typical Geheimite is as powerful as a Protector, with the more adept Geheimites eclipsing the powers of even the Viragos.

Yet because Geheimite society places little value on physical strength and prowess, it never left behind the blatantly sexist attitudes still prevalent among Velorians and Arions. Neither gender is considered to be inherently superior. Instead, Geheimite society is dominated by the "beautiful", the upper class of pageant winners, who monopolize the positions of authority. The lower classes of the "not-so-beautiful" are treated better than Velorian women are, but they still have fewer avenues of advancement than Arion females.

Geheimite society is, however, the least uniform of the three Supremist races. Because their people are free to think for themselves (if not actually encouraged to do so), small minorities do reject their traditional beliefs. Most often this rejection takes the form of hedonistic cults that engage in sexual activities for the purpose of pleasure. When they are discovered, the members of these cults become social pariahs, and the cults die out for a while, only to invariably be revived by a few members of the next generation.

Less common are the Geheimites who reject the tenants of pacifism and crave a life of action and conflict. Because they know they could never successfully engage in such activities on Geheim, these rogues seek to escape to other planets, where they know the vast powers they will develop will allow them to act upon their violent desires with little fear of retribution. Very few ever manage to leave, however, since the Science Council banned space travel except for government agents on intelligence gathering missions. Of those that do escape, most eventually end up joining their Galen cousins, the Arions. Indeed, Geheimites who reject pacifism and display violent tendencies, even those who never escape from Geheim, are said to have "gone Arion."

The biggest single schism in Geheimite society occurred during a brief period when the Science Council decided to break with their traditional isolationist ways and construct a colony in a nearby star system. This colony was supposed to be a possible first step to openly beginning to contact other races to spread their message of non-violent harmony. A large asteroid near the outer edge of the system was chosen as the site for an agricultural colony named "Agro City." It was chosen mostly because it didn�t have a gold core; acclimatizing the colonists to living normal lives with superhuman abilities was its primary purpose. But once the colony was established it quickly became apparent that the Code of Honor had difficulty maintaining itself amongst a group of superhumans all living within the confined environment of a single city. In addition, it was discovered that a significant number of the colonists were those who rejected typical Geheimite beliefs to begin with. As a result, renegades quickly became the majority in the colony and declared their independence from Geheim. Most of the loyal colonists escaped back to Geheim, and succeeded in destroying Agro City's capacity for constructing inter-dimensional spacecraft before they left. Treating this disaster as an important lesson, Geheim retreated back into its isolation once again, maintaining only sporadic communication with its rebellious former colony.

Agro City, meanwhile, slid further and further into anarchy and chaos. Its population, now known as "Agrarians," was effectively trapped, since they possessed no interstellar spacecraft, and their own powers were not sufficient for them to cross the dimensional barrier and survive the decades-long flight needed to reach the nearest solar systems. Nor could they return to Geheim, where they would be powerless outcasts. As their frustration mounted, open conflict began to erupt. Agro City would eventually have been destroyed had not Providence chosen that moment to intervene.

The golden star around which Agro City orbited (but far enough way so as to not affect the Agrarian's powers) entered a brief period of instability and began emitting massive flares that bombarded the colony with intense amounts of gold atoms embedded in the solar radiation. This event had been predicted by a scientist named Vardan who had attempted spread a warning but was ignored into the confusion and chaos. Vardan�s entire extended family had come to the colony when it was founded and he did manage to convince them to join him in seeking shelter in caverns deep within the asteroid. The radiation storm lasted several days, and when it was over the his family emerged from the caverns to discover that only they (and a few others who had sheltered themselves more by accident than design) retained their full superhuman abilities. The rest of the Agrarians had been damaged by the golden radiation, reduced to a mere fraction of their former powers (stronger than Beta Arions and able to fly, but weak enough to be easily torn apart by full powered Geheimites).

Vardan quickly seized upon the situation and made his family the absolute rulers of Agro City, and the few outside his family who retained their powers, he "adopted." Crowning himself the first Sun King ( or "Mon'El," from the two Geheimite words which mean "king" and "sun"), and ever since, the House of El has remained firmly in control of the city, growing ever more arrogant and callous, enjoying the pleasures of unchallenged superiority over there subjects. Their absolute power quickly corrupted them.

Typically, Royals spend their youth engaged in sexual debauchery (sometimes with each other, but usually with concubines specially augmented by drugs to be able to both pleasure a Royal and still survive the experience), then settle down and marry one of their cousins. So far there have been no proven ill effects from this constant intermarriage within the same family, however, two-thirds of the male El's die of a mysterious ailment that strikes anytime between maturity and middle age.

Interstellar travel has recently been redeveloped, but the House of El has kept contact with the rest of the galaxy to a minimum, because they�re suddenly not sure how much they want to involve themselves in the ongoing galactic struggle. Most members of the royal family don't really support the Arion campaign of conquest, but at the same time they possess none of the Velorians� benevolent desire to protect the lesser races. Having finally achieved the true freedom that was at the core of their revolt from Geheim, they know not what to do with it.

 

Powers:

Geheimite abilities are physiological in origin, and are somewhat superior to those of the Velorians. Like the Velorians, the musculature of female Geheimites is fairly compact, their muscles expanding when flexed from the contours of a beauty or fitness model to a physique that would be the envoy of a top Terran bodybuilder. As a result, appropriate clothing for a physically active Geheimite must be either very skimpy or very flexible, the contours of their bodies changing far more dramatically than could be accommodated by ordinary clothing.

Other Powers, Abilities and Effects:

Limited portions of these powers can be transmitted physiologically to humanoids via mutagenic hormonal excretions released when they are sexually aroused; the same as Velorians.

As with Velorians and Arions, Geheimite women emit powerful pheromones when aroused.

Energy discharges can be absorbed and stored in the body by females, primarily in their breasts as with Velorians, to be discharged later as a weapon or used to support their physiological needs when they are using their strength or flight powers. Extremely high stored charges can lead to loss of control over discharge.

The extremely dramatic endowments of Geheimite women make them ideal companions during very long space flights or during extended and strenuous tasks.

Vulnerabilities:

Drugs/Poisons -- Same as Velorians.

Disease/Infection -- Same as Velorians.

Electricity -- Same as Velorians.

Fire/Heat -- Same as Velorians.

Extreme Cold -- Same as Velorians.

Orgone Energy -- Same as Velorians.

Magic -- Same as Velorians.

Psionic/Mental Attack -- Same as Velorians.

Possession/Mental Domination -- Same as Velorians.

Fertility Cycle -- No significant effect on Geheimite females.

Can be Captured/Subdued By -- Gold chains, same as Velorians.

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Scientific basis for the Supremis race. A treatise by Aileron that explains some of the scientific background of the Homo Sapiens Supremis.

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Types of Worlds:

 

1) Empire Loyalist worlds: A member of the Arion Empire and Arion controlled. Undercover Velorians may be present and attempting to destabilize.

 

2) Enlightenment worlds: Joined with the Velorians, and have populations composed of a variety of races, including Vels.

 

3) Unaligned worlds (sometimes called Freeholds): They wish to remain free and independent. Many battle between Velorian and Arion fought here. The Arions want to bring them into the Empire, the Velorians want to give them a chance to make a rational choice, including the choice to remain free and unaligned.

 

4) Undisclosed worlds (sometimes called Wilds): Like Earth. Knowledge of aliens is more hearsay and rumor than fact. Heavy dependence on religion and possessing only primitive science. Some, like Earth, have unique genetic legacies.

 

5) Non-human worlds: Sentient species isn't related to humanity.

 

The Galen don't intervene in world types 1,2,3.

 

The Arions try to destroy type 5 and the Galens don't intervene. Velorians do protect some of these worlds when the non-human lifeform has unique value. Max's Tetra is one of those. Lately, it has become harder and harder to justify sending a Protector to type 5 worlds.

horizontal rule

 

 

MODERN INTERACTION BETWEEN THE VELORIAN Enlightenment, THE ARION EMPIRE, AND EARTH

The exile of the Supremacists from Velor marked the beginning of a war of conquest that continued unnoticed on Earth until the middle of the 20th century. During the course of their conflict, the Arion Empire inevitably made Earth one of their targets. Arion incursions into Earth began in the mid-20th century.

The Emperor�s first plan was to take the original Northern Germanic gene-stock from which the Arions descended and make these people Earth�s master race. Accordingly, the similar-sounding term "Aryan," which previously referred to all members of the Indo-European family, soon became a specific label for the blond-haired, blue-eyed "supermen" of Germany. In time the National Socialist ("Nazi") movement became a perfect mirror of the Arion Empire, and the High Command promised the human Fuhrer he would rule the Earth as an Imperial Governor.

Ultimately the Arion Empire and the white supremacists among the Nazis were unsuccessful in their "Final Solution," which meant wiping non-Aryans from the face of the Earth. This scheme was thwarted in part by small but significant interventions by Velorians in anti-Arion incursions on earth. From this period on, ordinary humans began to note the presence of scantily clad people with superhuman abilities, including amazing strength and the ability to fly. Still, the Velorian Enlightenment also wished to avoid contaminating human culture, and even today the relative rarity of Velorians on Earth still causes widespread skepticism among historians. However, their presence is widely recognized, again through legend and art rather than through history. The Arion Empire�s plans against Earth have continued since these first incursions however, although the goals of their current plots are unknown. Indeed, Arions continue to be sighted mixing with the human population.

Perhaps a good example of how well the Arions have infiltrated Earth is the life of Dr. Wilhelm Reich, the first Terran scientist to study orgone energy. Forced to flee to Scandinavia when the Nazis rose to power, Reich eventually came to the United States and began teaching orgonomy. He also warned of an alien conspiracy led by what he called "Energy Alphas," and began assembling cloudbusters - weapons which could steal orgone energy from their targets. Thanks to Arion spies and saboteurs however, Reich was hounded by the federal government. Beginning in 1954, his laboratory in Maine was regularly raided, his equipment destroyed, and his books burned. By 1956 he was in prison, and he died there of a heart attack in 1957. As a result, the Arion Empire successfully discredited orgonomy as a science among humans before it could ever be used against them.

Recently the Arion Empire discovered the existence of a rift in the fabric of reality itself, allowing passage into dimensions that contains a parallel version of Earth. This Earth (called Earth-2 for convenience) has a similar history to the Earth Prime, but differs in certain respects. Determined to conquer their human ancestors, the Empire has begun to conduct operations against both Earths. The Velorian Enlightenment currently remain unaware of the existence of this second version of their birthplace.

The Diaboli took their own time in responding to this renewed interest by both Velorians and Arions on Earth. Several decades after the first incursion by the Arion Empire on Earth, there arose groups of humans who began studying magical and psionic arts, using mind-expanding drugs and other mental techniques associated with the Diaboli. What interest or role they will have in the Arion - Velorian War and its implications for Earth remains yet to be seen.

 

OTHER WEAPONS and ITEMS

VENDIUM (a.k.a. Vendorian Steel). This special mixture of tool steel and xintanic ore along with titanium ore and a form of ceramic is the hardest metallic alloy used by Arion technology. It has a specific hardness that approaches that of semi-precious stones and can be sharpened to an edge that is ten times sharper than Terran stainless steel. It is also twenty times stronger than the hardest carbon steels used on Earth, and impervious to the strongest cutting torch or the sharpest cutting blade. For example, a safe made of vendium would be invulnerable to any Terran weapon or tool except a nuclear plasma torch, the melting temperature many times that of the best Terran steels. It is barely within the strength range of a Velorian Protector or a Geheimite to bend or manipulate such steel with their hands, and it�s impossible for any lesser being to do so.

 

Sharon's Note: It is important to note that the initial conditions were different enough in each dimension, on each of the Earths, and that those differences have shaped each dimension's history in subtlety different ways. And shaped the people I describe from each universe.

Sometimes it seems like I am the only truly stable person here, but then, I'm more inclined to be a Scribe nowadays than to be involved in the action. It's one of the restrictions I had to accept when I left Velor. On the other hand, some of my closest friends insist that I AM all the differing characters on these various Earths. I do have some secrets to be sure, and I wish I knew everything there was to know about my true birthright. My friends who know both sides of me accept both for what they are and I just keep the rest of you guessing. In reality, there is a lot I really don't know about myself. I mean, how much do any of us ever truly know about our ancestors other than what our parents tell us?

I only know that I can do some rather amazing things when I want to, and if you read my stories, you will quickly learn how a Supremis might use her gifts. And on that little note of introspection, how about a guided tour?

Earth/1

This Earth has a history and timeline identical to the reality that most of us live in today, it is the world that you, the reader, are familiar with. It, along with most of Earth/3, are the two real universes I write about.

But I have clarified several key background elements to your world that you may or may not be familiar with. After all, your mythology has become very confused. Not to mention your theology!

The Elder Ones. A race of ancient Gods who have competed with the Ancient Ones (described in the next section) to influence the development of intelligent life on Earth. They are largely absent now, but a small group of followers still study their lore, yet do not truly worship them. Janissa is one of those that follow them. Openly, Janissa has appeared only in Earth/2 and /3, but in fact, Janissa lives, cloaked in her secret identity, right here on Earth/1 in Northern California.

The Elder Ones, like the Ancient Ones, were very involved in human development from the earliest Greek Civilization up through about 1200 AD or so. TheirTerran influence is far less today; their concentration is focused on other races in distant reaches of the Galaxies. I figure they'd done about as much as they could with the Terran race, my people included.

The lore of the Elders is best characterized as being in the domain that many people would call 'magic' today. Not that 'magic' is in any way real, but they concentrated on increasing the power of the mind as opposed to the body, and their followers manage to achieve some effects that many would call 'magical.' Drawing on the powers that lurk between the various dimensions, or Universes, they can perform some remarkable feats. And unfortunately, we Velorians are as suspectible to their power as any Terran. I found this out just when I was getting adjusted to being pretty much invulnerable. I've flown face first through a hail of bullets and my skin has been heated to incandescence by high power lasers (a bit embarrassing when one's clothing vaporizes) and I've flown through the hard vacuum of space and skimmed beneath the surface of a sun. But their magic laid me out like a Aspen tree before the onslaught of an avalanche.

The Ancient Ones. A race of spacefaring 'gods' who have been tinkering with the human genome for 5000 years or more in an attempt to improve our genetics. Many humans who were enhanced by these Ancient Ones have been called 'Gods' themselves. These 'Gods from human stock', actually my ancient predecessors, have been written about by other authors for dozens of centuries. In fact, their works gained popularity starting with the Greek Civilization and continued through the Roman and into the Norse civilizations. These legends, or chronicles, are fairly consistent with each other, most of them telling the stories of those of us that the Ancient Ones had returned to Earth in the early years, ostensibly so we could help foster the emerging civilizations. Unfortunately, their initial attempts to create us as 'gods' in their own image did not fare well, as our minds and emotions were still too tightly tied to those of you who were now supposed to worship us. Greed, arrogance and pride were our ugly downfall. Thank goodness that phase has passed! Life is simpler when one doesn't have to stand on a pedestal and pose. Although there are times with a lover when I... but that's another story.

Recognizing their failures, the Ancient Ones selected the most perfect physical specimens they could from whatever civilization they happened to be working with at the time. In my case, the Norse Civilization around 200 AD. They removed us from Earth to begin an experiment at improving the physical capabilities of our race. Given the nature of their experiments, they sought out planets where they could be isolated and where their progeny would be free from the temptations to misuse their powers. They located one group of genetic engineering laboratories on a beautiful planet they named Velor and began to find ways to extend the human genome's physical abilities via an advanced scientific process. At the same time, they worked to create the Velorian Civilization, one that is based on a strong sense of order along with an emphasis on the equality of all men, and on the concept of nurturing and protecting weaker races. They attempted to create us as the Protector Race. It is a name I don't care much for, so you will see me use the popular name of my race in my chronicles. We are simply The Velorians.

It has also been speculated that the Ancient Ones had other intentions for some of us; females in particular. Otherwise, why would they have introduced some rather strange 'weaknesses' into our genetic structure? While I'm not about to describe all my problems here (they can be rather embarrassing at times), I have tried to describe them through my stories. It is a strange weakness, and one that would be most unusual to introduce into a Protectorate race, a race of Warriors. On the other hand, many people believe that it was simply a mistake. But given the care they put into the rest of our genetics, I don't think the Ancient Ones made many mistakes. But then, that's just my opinion. I haven't had the privilege of meeting one of my gods to ask him myself.

Despite the confusion, it was always clear to my ancestors that the Ancient Ones intended eventually to send us back out into the universe to help the development of the many civilizations that were emerging. But before they could complete our development to their satisfaction, a conflict for power between them and the Elder Ones broke out in a far corner of the galaxy and both of these ancient and powerful races shifted their attention away from the human genome to pursue the more important task of overwhelming each other. Perhaps someday I will be able to write that story, although it will only be based on the fragmentary images and bits of information that are just now finding their way back to Velor. It takes a long time for information to travel millions of light years, even with FTL transmission techniques. It's also a real hassle to get even that given the scant updates that are available on Velor down here to Earth. Whether you know it or not, you Terrans are completely outside the normal information flows that travel between populated planets. But there are reasons for that, ones you will discover in my chronicles.

As a result of this far-away conflict, there have been no reported contacts between an Elder and an Ancient One since 1200AD, at least in any of the portions of the galaxy that human descendents now inhabit. Forging our way the best we could, the humanoid races, the humans of Earth, the Protectors of Velor and the militant warriors of Aria, have continued on our way. Furthermore, despite the conflicts that constantly occur between Velor and Aria, the homes of the Homo Supremis, there is a special relationship between Velorian and Terran, one that I hope to be able to describe properly in my stories. It is also one that is inherently difficult to describe and one that many people have trouble believing. There have been various attempts to try to explain it, the crude comicbooks that you see are the result of influencing a group of writers and artists, but that is an ineffective means of communication. Hopefully my Web Page can be of further help.

On the other hand, the essentially hidden nature of Supremis intervention on Earth makes it hard to make anyone believe, especially given the creativity of your Hollywood movie industry. If I were to fly over your head or bench-press an armored truck over my head or perform some equally fantastic feat, even standing right in front of you, you'd probably look for the wires and special effects or wonder if you were stuck in some virtual reality simulation. Which is good in a way. You are conditioned to not believe and according to the Prime Directive, you are not supposed to believe. Not yet anyway. Which is why everything you read on my Page is a work of fiction. Officially anyway.

Anyway, back to my descriptions of the events that have led up to our current history. Since the time of our creation, the slowly growing Homo Supremis race has spread across several worlds and has split into two competing camps, the warlike and aggressive Arions and the more peaceful Velorians. My people. Actually, the aggression is on both sides, as we are most capable of warfare. While we Velorians have retained greater physical powers (due to an unfortunate virus that infected all of Aria and reduced their powers), the Arions have far greater technical abilities. Especially in terms of weapons. In that way, they are closer to you Terrans.

A huge battle is now being fought in multiple dimensions between our two peoples, both of us rightly calling ourselves Homo Supremis. The battle ranges across hundreds of lightyears of space, but a small brushfire conflict is being fought on Earth where the Arion High Command is attempting to destabilize Terran political systems with the goal of getting you to destroy yourselves. It's just a small part of their long campaign against Velor. After all, most of my brothers and sisters look to the Earth with great fondness as the mystical planet that was the source of whatever natural genetic material we still possess. It is also believed to be the true origin of all humanoid life in the galaxies. Although not everyone accepts that fact, the Arions in particular. They like to think of you as weak creatures to be crushed and destroyed, not as their genetic forebearers. Personally, I've been to Stockholm and I've wandered the high country of Sweden. I know where my roots lie.

Anyway, despite our physical power and technology, we are very reluctant to overtly announce our presence on your Earth. While the Arions easily have the capability to mount an Independence Day-type assault with powerful weapons, they still correctly fear the Ancient Ones, afraid they will return and punish them for their meddling on Earth. Instead, they attempt to get you Terrans to 'do it to yourselves' while the rest of us, your Protectors, attempt to stop them. Also without a hugely visible show of force.

We are forced into such subtle actions because the most important commandment that the Ancient Ones left for the Arions and ourselves, our Prime Directive, was that we NOT interfere with the emerging civilization on Earth. Your planet, among all the worlds in the galaxy, was to be left strictly alone until they returned to determine its future. And as you have certainly noticed from your continued strife and warfare and disease, they have obviously not returned as of the time these stories are written.

My initial chronicles, The Adventures of Aurora, takes place on your world and in your own timeline. It is an attempt to describe some personal experiences and changes I have gone through, and those of some of the people I have met. In reality, my sisters' relationships with your people are far more obscure and secretive than I describe in my stories (that damned Prime Directive once again). But even a supergirl can dream, can't I? Maybe some day my personal actions can be as open and public as the ones I describe in my stories.

Earth/3

This is the Earth that my current story-telling efforts are focused on and where I will chronicle the exploits of the Protectors for some time. This world, like Earth/1, is based in reality and not fantasy. You won't see the fanciful comic-bookish themes of Earth/2 and Earth/4. It is similiar to Earth/1 except that it had no Protector assigned until my friend Kara arrived on it. The Arions were also not very active here until very recently. On the other hand, as you may have noticed from all the UFO activity, they've been snooping around for a long time.

As the story line unfolds, we find that our heroine, Kara Zor'El, does not actually belong here at all. She was killed ten years or so before in a pocket universe that I will give the tongue in cheek name of Earth/DC. (I'm not the only one who has some inside knowledge of what goes on behind the scenes.The agents of the Elder Ones, people like Janissa, have been influencing the minds of creative writers for generations. It was rather interesting that one of their followers decided to influence the emerging Comics industry back in the 1940's and 50's. I wasn't sure if that was supposed to be a joke or not, but she certainly paved the way for the true Protectors of Earth. Even if they did name their planet after an element in your Periodic Table.)

Anyway, back to reality. Two members of a powerful race of spider-like spacefaring aliens attempt to revive Kara, but due to their ineptness and some accidents with the FTL engines on their starship, they succeeded in dumping Kara on Earth/3 around 1250AD. They dropped her right into the middle of an Anasazi Indian settlement near what will someday be the Arizona/Utah border. She also arrived without any memories of her previous life, nor of her death while fighting beside her male cousin in that other dimension. I guess we can forgive her for that -- she was dead for ten years after all! But we Velorians are made of some pretty tough stuff, although you would never know it by looking at us when we are dressed for a party.

Anyway, after spending some time with the Anasazi, Kara was just beginning to regain some of her memories when she was zapped by an anti-matter ray (for the second time) and 'killed'. She's always had such bad luck! Anyway, one thing that we learned a long time ago was that the body and soul were both separable and recombinable, something Kara is getting rather good at exploiting. You call it reincarnation; we call it 'getting a life'. Given that Kara keeps getting clumsily killed, she's gotten pretty good it, the poor girl. Unfortunately, in the book KaraZ, she was only able to merge with a young Protector, a girl who was severely injured back on Velor, her memories and personality erased by a powerful Magneto-Tachyon field. She arrived on your Earth in the 1980's as a 12-year old girl. But she was still a true supergirl, and she was every bit a Protector... just the youngest Protector to ever leave Velor. You can follow her life through the pages of the KaraZ stories.

Hope you enjoy reading my chronicles. Someday, when everyone accepts the truth about our Protectorate of the Earth, we can make this into a movie. Or maybe I'll dress in my red and blues and walk into your Congress or your UN and you can see me on CNN. Wouldn't that be a gas!

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